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Posted: 5/15/2019 - 0 comment(s) [ Comment ]
Category: Life

 Blizzard, for its part, stated that the match was among several Diablo names in the Diablo Immortal Gold works and that it had been made from the bottom up in partnership with NeatEase.NetEase CEO William Ding was asked about the sport and other work with Deadly during the telephone.

"Our time-proven collaboration is almost a decade long with a very, very agreeable partnership with Blizzard, bringing great experiences to Chinese players," he explained. "Along with the collaboration on the Diablo mobile game is just one more strong testament to this fantastic partnership. We anticipate if all goes smoothly the mobile game of'Diablo Immortal' will be launched globally next year"
"Crimson Hexagon, the social sentiment analysis company, has another word:"angry." In custom evaluation the firm performed only for Forbes on societal networking posts, blogs and remarks related to the title's statement, sentiment was speedy, high-volume and heated.Three quarters of social posts linked to the game were negative, in comparison to one-quarter positive, the study revealed.
The match created from November 1-20 about 93,000 different social posts. The majority of the posts expressed anger, the analysis revealed. "Negativity is mostly driven by Blizzard's game statement, with mad gaming players criticizing the sport being portable," a summary of the research stated. Red Hexagon supplied Forbes with a word cloud depicting the most used words in articles about the game. We're not able to buy Diablo Immortal Gold replicate it due to some of the terminology.
Coddy Johnson, Activision Blizzard's president and chief operating officer, told participants in the organization's third-quarter earnings call that"While fan reaction was muted to the announcement, players' hands-on expertise... confirmed exactly what we think, which is that Diablo mobile will probably be a well received game when it releases, and gamers around the globe will adore it."

Posted: 1/14/2017 - 0 comment(s) [ Comment ]
Category: Life

 lost players' trust.Obviously DICE is not happy with having lost players trust, and they hope to redeem themselves in the future. However, as Sirland explains, regaining that trust will not come thanks to a few cleverly worded quotes. Rather, it's about showing players that they can trust the franchise by delivering a stable product out of the gate. I can absolutely say that we lost [player] trust in the game's launch and the early parts of the year. We still probably


have a lot of players who won't trust us to deliver a stable launch or a stable game. I don't want to say anything because I want to do. I want them to look at what we're doing and what we are going to do and that would be my answer. I think we have to do things to get them to trust us, not say things to get them to trust us. Show by doing. DICE's next chance to do so will come with the launch of Battlefield Hardline, Visceral Games' cops vs. robbers spin-off. Hardline was


supposed to launch later this month, but EA made a last minute decision to delay the game until early 2015. At the time, Visceral said that the delay was meant to help the team get the campaign right, but we wouldn't surprised if the public's perception of Battlefield played a part as well.Even fixing Battlefield 4 and implementing new testing procedures hasn't done much to boost Battlefield's profile. Instead, every piece of Battlefield news only serves to remind gamers that the fourth


 game's launch was such a disappointment. As a game, Battlefield 4 was fine – although the campaign still need work – but when your online component is practically unplayable that's a huge problem.There's no denying that Battlefield 4's launch has soured some fans on the franchise, but there's no telling how far reaching that distaste is. Casual gamers, for example, might be just as eager for the next Battlefield as they were for the last. We'll have to wait and see whether Hardline helps or hurts